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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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Text File
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1994-06-21
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1KB
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38 lines
VERSION 2.11 (06/21/94):
========================
- Fixed bug in the DSP reset code. Now works on fast CPUs.
- Better sound quality polling the sound system manually or
using the timer interrupt service.
- 16-bit real mode version of the system for Borland C++ 3.1.
Unfortunately, Borland Pascal does not link OBJ files with
32-bit fixups so there is not a BP version.
VERSION 2.10 (05/22/94):
========================
- A lot of internal optimizations (about 1.5 times faster).
- Better sound quality.
- More effects supported.
- Fixed DMA buffer cross-page check routine.
- Loader for RIFF/WAV sample files.
- Independant music/sample channels volume.
- Autodetection of the Sound Blaster card.
VERSION 2.03 (05/16/94):
========================
- Fixed problems with parameter passing (before the source was
assembled correctly only with TASM 4.0).
VERSION 2.02 (05/09/94):
========================
- Added loading/playing routines for 8-bit raw samplefiles.
VERSION 2.01 (04/17/94):
========================
- Minor bugfixes about virtual PIC master/slave base interrupt.
- Added a couple of routines for external sound channel handling.
- Quick reference guide included in the .H header file.
VERSION 2.00 (04/06/94):
========================
- First version.